摘要: In today’s information technology (IT) and communication intensive environment people, build designers, organizations are challenged to understand the impacts on workspace, content that is created shared, social, behavioral cognitive aspects of work, play, learning, community. The study at intersection design physical spaces, i.e., bricks, rich electronic such as video, audio, sketching, CAD, bits, new ways people behave in communicative events using affordances IT augmented spaces content, interaction. proposes two hypotheses.