作者: CRFG Campos , Walter de Oliveira Sá , Joao M Gusmao Teixeira , L Lelis
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摘要: In this paper we introduce a mixed-initiative tool to speed up the process of content generation in physics-based games. Our system allows the game designer to focus on the creative process of content creation by alleviating the burden of manually constructing game structures. We use a clone of Angry Birds called Science Birds as the object of our research. A user study shows the advantages of employing our mixed-initiative tool for creating Angry Birds levels. Namely, our study shows that people are able to create Angry Birds levels much more quickly with our mixed-initiative tool than with a baseline system we developed. Moreover, the levels created with our mixed-initiative tool are comparable in terms of quality with those created with the baseline system.