作者: Arash Moradi Karkaj , Mark J Nelson , Ioannis Koutis , Amy K Hoover
DOI:
关键词:
摘要: The ChatGPT4PCG competition calls for participants to submit inputs to ChatGPT or prompts that guide its output toward instructions to generate levels as sequences of Tetris-like block drops. Prompts submitted to the competition are queried by ChatGPT to generate levels that resemble letters of the English alphabet. Levels are evaluated based on their similarity to the target letter and physical stability in the game engine. This provides a quantitative evaluation setting for prompt-based procedural content generation (PCG), an approach that has been gaining popularity in PCG, as in other areas of generative AI. This paper focuses on replicating and generalizing the competition results. The replication experiments in the paper first aim to test whether the number of responses gathered from ChatGPT is sufficient to account for the stochasticity requery the original prompt submissions to rerun the original scripts from …