作者: Manuel Garcia-Sanchez , Paloma Garcia-Robles , Maria Catalina Osuna-Perez , Rafael Lomas-Vega , Esteban Obrero-Gaitan
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摘要: Featured Application Immersive and non-immersive virtual reality-based rehabilitation (VRBR) is effective in improving knee pain and function, dynamic balance, and knee flexion range of motion and extension strength after total knee arthroplasty, in comparison to conventional therapy approaches. VRBR has reported good results when it is combined with conventional therapy. Patients who performed VRBR reported large levels of satisfaction, adherence, and motivation and would recommend it in the future. Abstract Virtual reality-based rehabilitation (VRBR) is being used in rehabilitation after total knee arthroplasty (TKA). This meta-analysis assesses the effect of immediate and/or maintained effect of VRBR (alone or in combination with conventional therapy (CT) in TKA recovery. To perform this meta-analysis, we searched in PubMed, SCOPUS, WOS, CINAHL, and PEDro until 5 February 2023. We included randomized controlled trials that assessed the effect of VRBR in improving knee pain and function, dynamic balance, range of motion (ROM), and strength, among others, after TKA. The pooled effect was calculated with Cohen’s standardized mean difference (SMD) with a 95% confidence interval (95% CI). Twelve studies, providing data from 997 participants (69.9 ± 8.1 years old), were included. At post-immediate assessment, VRBR is effective in improving knee pain (SMD = −0.36; 95% CI −0.56 to −0.17), knee function (SMD = −0.51; 95% CI −0.75 to −0.27), dynamic balance (SMD = −0.59; 95% CI −1.02 to −0.15), knee flexion ROM (SMD = 0.4; 95% CI 0.17 to 0.62), and extension strength …