Text Entry Performance and Situation Awareness of a Joint Optical See-Through Head-Mounted Display and Smartphone System

Jens Grubert , Lukas Witzani , Alexander Otte , Travis Gesslein
IEEE Transactions on Visualization and Computer Graphics

1
2023
Interacting with Stroke-Based Rendering on a Wall Display

Tobias Isenberg , Jens Grubert , Sheelagh Carpendale , Mark Hanckock
University of Groningen, Johann Bernoulli Institute for Mathematics and Computer Science

4
2007
SmartReality: Integrating the Web into Augmented Reality

Gerhard Reitmayr , Jens Grubert , Lyndon J. B. Nixon , James Scicluna
I-SEMANTICS (Posters & Demos) 48 -54

11
2012
Effects of Hand Representations for Typing in Virtual Reality

Eyal Ofek , Michel Pahud , Per Ola Kristensson , Lukas Witzani
arXiv: Human-Computer Interaction

78
2018
Pen-based Interaction with Spreadsheets in Mobile Virtual Reality

Eyal Ofek , Michel Pahud , Per Ola Kristensson , Daniel Schneider
arXiv: Human-Computer Interaction

22
2020
Effects of Depth Layer Switching between an Optical See-Through Head-Mounted Display and a Body-Proximate Display

Per Ola Kristensson , Susanne Mayr , Matthias Kranz , Jens Grubert
symposium on spatial user interaction

23
2019
Grand Challenges in Immersive Analytics

Dieter Schmalstieg , Wolfgang Büschel , Nazmus Saquib , Maxime Cordeil
human factors in computing systems

76
2021
SmartReality: Augmented Reality+Services+Semantics

Gerhard Reitmayr , Jens Grubert , Nixon Lyndon

2
2011
Playing it real again: a repeated evaluation of magic lens and static peephole interfaces in public space

Jens Grubert , Dieter Schmalstieg
human computer interaction with mobile devices and services 99 -102

14
2013
Designing mobile augmented reality

Hartmut Seichter , Jens Grubert , Tobias Langlotz
human computer interaction with mobile devices and services 616 -621

9
2013
Accuracy of Commodity Finger Tracking Systems for Virtual Reality Head-Mounted Displays

Daniel Schneider , Alexander Otte , Axel Simon Kublin , Alexander Martschenko
2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW) 804 -805

7
2020
Mobile user interfaces for efficient verification of holograms

Andreas Hartl , Jens Grubert , Christian Reinbacher , Clemens Arth
ieee virtual reality conference 119 -126

6
2015
Towards ad hoc mobile multi-display environments on commodity mobile devices

Jens Grubert , Matthias Kranz
ieee virtual reality conference 461 -462

2
2017
mpCubee: Towards a mobile perspective cubic display using mobile phones

Jens Grubert , Matthias Kranz
ieee virtual reality conference 459 -460

3
2017
Towards Utilizing Touch-sensitive Physical Keyboards for Text Entry in Virtual Reality

Alexander Otte , Tim Menzner , Travis Gesslein , Philipp Gagel
2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR) 1729 -1732

7
2019
A Capacitive-sensing Physical Keyboard for VR Text Entry

Tim Menzner , Alexander Otte , Travis Gesslein , Jens Grubert
2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR) 1080 -1081

5
2019
Exploring the design of hybrid interfaces for augmented posters in public spaces

Jens Grubert , Raphaël Grasset , Gerhard Reitmayr
nordic conference on human computer interaction 238 -246

24
2012
Adaptive user perspective rendering for Handheld Augmented Reality

Peter Mohr , Markus Tatzgern , Jens Grubert , Dieter Schmalstieg
symposium on 3d user interfaces 176 -181

9
2017
The Office of the Future: Virtual, Portable, and Global

Jens Grubert , Eyal Ofek , Michel Pahud , Per Ola Kristensson
IEEE Computer Graphics and Applications 38 ( 6) 125 -133

14
2018
HeadPhones: Ad Hoc Mobile Multi-Display Environments through Head Tracking

Jens Grubert , Matthias Kranz
human factors in computing systems 3966 -3971

13
2017