Sensor-based Data Fusion for Multimodal Affect Detection in Game-based Learning Environments.

Bradford W. Mott , James C. Lester , Jonathan P. Rowe , Nathan L. Henderson
EDM (Workshops) 44 -50

2019
4D Affect Detection: Improving Frustration Detection in Game-Based Learning with Posture-Based Temporal Data Fusion

Nathan L. Henderson , Jonathan P. Rowe , Bradford W. Mott , Keith Brawner
artificial intelligence in education 144 -156

8
2019
1
2022
Enhancing Student Competency Models for Game-Based Learning with a Hybrid Stealth Assessment Framework.

Bradford Mott , James Lester , Wookhee Min , Eric Wiebe
educational data mining

1
2020
Multimodal Player Affect Modeling with Auxiliary Classifier Generative Adversarial Networks

James Lester , Wookhee Min , Jonathan Rowe , Nathan Henderson
national conference on artificial intelligence 16 ( 1) 224 -230

2020
Self Assembly of Rubisco Activase Monitored by Fluorescence Fluctuation Spectroscopy

Manas Chakraborty , Agnieszka Kuriata , Nathan Henderson , Rebekka Wachter
Biophysical Journal 104 ( 2)

2013
Enhancing Affect Detection in Game-Based Learning Environments with Multimodal Conditional Generative Modeling

Nathan Henderson , Wookhee Min , Jonathan Rowe , James Lester
international conference on multimodal interfaces 134 -143

1
2020
Early Prediction of Visitor Engagement in Science Museums with Multimodal Learning Analytics

Andrew Emerson , Nathan Henderson , Jonathan Rowe , Wookhee Min
international conference on multimodal interfaces 107 -116

2020
Investigating the Stoichiometry of RuBisCO Activase by Fluorescence Fluctuation Methods

Manas Chakraborty , Agnieszka Kuriata , Nathan Henderson , Rebekka Wachter
Biophysical Journal 102 ( 3) 179a

2012
Human Action Classification Using Temporal Slicing for Deep Convolutional Neural Networks

Nathan Henderson , Ramazan Aygun
international symposium on multimedia 83 -90

2
2017
Improving affect detection in game-based learning with multimodal data fusion

James Lester , Nathan Henderson , Jonathan Rowe , Luc Paquette
artificial intelligence in education 228 -239

21
2020
Investigating Visitor Engagement in Interactive Science Museum Exhibits with Multimodal Bayesian Hierarchical Models

Andrew Emerson , Nathan Henderson , Jonathan Rowe , Wookhee Min
artificial intelligence in education 165 -176

1
2020
It’s good to explore: investigating silver pathways and the role of frustration during game-based learning

Nidhi Nasiar , Andres F Zambrano , Jaclyn Ocumpaugh , Stephen Hutt
Springer Nature Switzerland 497 -503

3
2023
Investigating student interest and engagement in game-based learning environments

Jiayi Zhang , Stephen Hutt , Jaclyn Ocumpaugh , Nathan Henderson
Springer International Publishing 711 -716

3
2022
Enhancing Stealth Assessment in Game-Based Learning Environments with Generative Zero-Shot Learning.

Nathan Henderson , Halim Acosta , Wookhee Min , Bradford Mott
International Educational Data Mining Society

2
2022
Enhancing Engagement Modeling in Game-Based Learning Environments with Student-Agent Discourse Analysis

Alex Goslen , Nathan Henderson , Jonathan Rowe , Jiayi Zhang
Springer Nature Switzerland 681 -687

1
2023
Enhancing multimodal affect recognition with multi-task affective dynamics modeling

Nathan Henderson , Wookhee Min , Jonathan Rowe , James Lester
2021 9th International Conference on Affective Computing and Intelligent Interaction (ACII) 1 -8

7
2021
Leveraging student goal setting for real-time plan recognition in game-based learning

Alex Goslen , Dan Carpenter , Jonathan P Rowe , Nathan Henderson
Springer International Publishing 78 -89

6
2022
Early Prediction of Museum Visitor Engagement with Multimodal Adversarial Domain Adaptation.

Nathan Henderson , Wookhee Min , Andrew Emerson , Jonathan Rowe
International Educational Data Mining Society

5
2021
1
2021