Personalization in Game Design for Healthcare: a Literature Review on its Definitions and Effects

Marierose Van Dooren , Valentijn Visch , Renske Spijkerman , Richard Goossens
International Journal of Serious Games 3 ( 4)

8
2016
Positive Gaming: Workshop on Gamification and Games for Wellbeing

Gustavo Fortes Tondello , Rita Orji , Kellie Vella , Daniel Johnson
Association for Computing Machinery

2017
Mental Health Therapy Protocols and eHealth Design: Focus Group Study

Marierose M M van Dooren , Valentijn Visch , Renske Spijkerman , Richard H M Goossens
JMIR Formative Research 4 ( 5)

2020
Game design in mental health care: case study–based framework for integrating game design into therapeutic content

Panote Siriaraya , Valentijn Visch , Marilisa Boffo , Renske Spijkerman
JMIR Serious Games 9 ( 4) e27953 -e27953

12
2021
Next level project: Kan eHealth in de GGZ verbeterd worden door game-design?

Marierose van Dooren
VGCT Najaarscongres: Springlevend!

2016
Learnings and Challenges in Designing Gamifications for Mental Healthcare: The Case Study of the Readysetgoals Application

Panote Siriaraya , Valentijn Visch , Marierose M.M. van Dooren , Renske Spijkerman
2018 10th International Conference on Virtual Worlds and Games for Serious Applications (VS-Games) 1 -8

1
2018
Design and evaluation of a personal robot playing a self-management education game with children with diabetes type 1

Olivier A. Blanson Henkemans , Bert P.B. Bierman , Joris Janssen , Rosemarijn Looije
International Journal of Human-computer Studies \/ International Journal of Man-machine Studies 106 63 -76

75
2017
PLEX as input and evaluation tool in persuasive game design: pilot study

Marierose M.M. van Dooren , Renske Spijkerman , Richard H.M. Goossens , Vincent M. Hendriks
annual symposium on computer human interaction in play 449 -450

5
2014
Rewards that make you play: The Distinct effect of monetary rewards, virtual points and social rewards on play persistence in substance dependent and non-dependent adolescents

Marierose M.M. van Dooren , Valentijn T. Visch , Renske Spijkerman
international conference on serious games and applications for health 1 -7

1
2018
Reflections on the design, implementation, and adoption of a gamified eHealth application in youth mental healthcare

Marierose M.M. van Dooren , Panote Siriaraya , Valentijn Visch , Renske Spijkerman
Entertainment Computing 31 100305

4
2019
The Design and Application of Game Rewards in Youth Addiction Care

Marierose M.M. van Dooren , Valentijn T. Visch , Renske Spijkerman
Information-an International Interdisciplinary Journal 10 ( 4) 126

1
2019
Gamification and Games for Wellbeing–Preface

Gustavo F Tondello , Rita Orji , Kellie Vella , Daniel Johnson

2017
Positive Gaming: Workshop on Gamification and Games for Wellbeing

Gustavo F Tondello , Rita Orji , Kellie Vella , Daniel Johnson
annual symposium on computer human interaction in play 657 -660

6
2017
Mental Health Therapy Protocols and eHealth Design: Focus Group Study Mental Medical Therapy Protocols real eHealth Design: Focal Group Study

MM Marierose , Valentijn Visch , Renske Spijkerman , Richard H THOUSAND Goossens
Drugs 2 26 -26

Personalized design process for persuasive technologies

Valentijn T. Visch , Marierose M. M. van Dooren , Renske Spijkerman
PPT@PERSUASIVE 26 -31

1
2017
Personalized persuasive game design for youth addiction care

V.T. Visch , V.M. Hendriks , R.H.M. Goossens , M.M.M. Van Dooren
CHIPLAY 2015: Personalization in Serious and Persuasive Games and Gamified Interactions Workshop, London, UK, October 4, 2015

2015
Proceedings of the Positive Gaming: Workshop on Gamification and Games for Wellbeing - Preface

Gustavo F Tondello , Daniel Johnson , Rita Orji , Marierose MM Van Dooren
annual symposium on computer human interaction in play

2017