Mahalanobis Motion Generation

Pascal Glardon , Daniel Thalmann , Raquel Urtasun , Pascal Fua

4
2004
Dynamic obstacle avoidance for real-time character animation

Pascal Glardon , Ronan Boulic , Daniel Thalmann
The Visual Computer 22 ( 6) 399 -414

8
2006
Robust on-line adaptive footplant detection and enforcement for locomotion

Pascal Glardon , Ronan Boulic , Daniel Thalmann
The Visual Computer 22 ( 3) 194 -209

33
2006
Style‐Based Motion Synthesis†

Raquel Urtasun , Pascal Glardon , Ronan Boulic , Daniel Thalmann
Computer Graphics Forum 23 ( 4) 799 -812

71
2004
On-line adapted transition between locomotion and jump

Pascal Glardon , Ronan Boulic , Daniel Thalmann
International 2005 Computer Graphics 44 -50

19
2005
Group ID U10422 Affiliated authors Abaci, Tolga

Amaury Aubel , Christian Babski , Angela Caicedo Restrepo , Jan Ciger

A Coherent Locomotion Engine Extrapolating Beyond Experimental Data

R Boulic , P Glardon , D Thalmann
computer animation and social agents 73 -84

31
2004
Motion Blending: Illustration with Cyclic and Episodic Patterns

R Boulic , P Glardon , D Thalmann
Proc. CAPTECH 2004

2004
From Measurements to Model: the Walk Engine

R Boulic , P Glardon , D Thalmann
Proc. of 6th Conference on Optical 3D measurement Techniques,

5
2003
Real-Time Virtual Characters for VR/AR Applications

N Magnenat-Thalmann , B O'Kennedy , D Thalmann , G Papagiannakis
CGI 2004

3
2004
Virtual Human Animation

R. Boulic , A. T. SILVA , P. H. CIECHOMSKI , J. MAIM
Crowd Simulation

2007
A state machine for real-time cutting of tetrahedral meshes

D. Bielser , P. Glardon , M. Teschner , M. Gross
pacific conference on computer graphics and applications 66 ( 6) 377 -386

186
2003
PCA-based walking engine using motion capture data

P. Glardon , R. Boulic , D. Thalmann
computer graphics international 292 -298

33
2004