Controlling Perceived Emotion in Symbolic Music Generation with Monte Carlo Tree Search

Lucas N Ferreira , Lili Mou , Jim Whitehead , Levi HS Lelis
AIIDE 18 ( 1) 163 -170

15
2022
Choosing well your opponents: How to guide the synthesis of programmatic strategies

Rubens O Moraes , David S Aleixo , Lucas N Ferreira , Levi HS Lelis
arXiv preprint arXiv:2307.04893

3
2023
Learning to Speed Up Evolutionary Content Generation in Physics-Based Puzzle Games

Leonardo T Pereira , Claudio Toledo , Lucas N Ferreira , Levi HS Lelis
international conference on tools with artificial intelligence 901 -907

8
2016
The NES Video-Music Database: A Dataset of Symbolic Video Game Music Paired with Gameplay Videos

Igor Cardoso , Rubens O Moraes , Lucas N Ferreira
Proceedings of the 19th Conference on the Foundations of Digital Games

2024
Abordagem Não-Supervisionada para Inferência do Tópico de um Exercício de Programação a partir do Código Solução

Jonas M Moreira , Carlos Eduardo Paulino Silva , André G Santos , Lucas N Ferreira
Workshop sobre Educação em Computação (WEI) 842 -853

2024
Towards Generating Surprising Content in 2D Platform Games

Chandranil Chakraborttii , Lucas Ferreirra
1 -7

2024
MDM: Um Software Livre para Configuração de ambientes multiterminais

Aaramis Fernandes , Francisco Kaseker , Ferreira Lucas , Zanoni Paulo
XI Workshop sobre Software Livre

2010
MTG: Context-Based Music Composition for Tabletop Role-Playing Games.

Jim Whitehead , Lucas N. Ferreira
artificial intelligence and interactive digital entertainment conference 286 -288

2017
Bardo: Emotion-Based Music Recommendation for Tabletop Role-Playing Games.

Lucas N. Ferreira , Rafael R. Padovani , Levi H. S. Lelis
artificial intelligence and interactive digital entertainment conference 214 -220

4
2017
Computer-Generated Music for Tabletop Role-Playing Games

Jim Whitehead , Lucas N. Ferreira , Levi H. S. Lelis
national conference on artificial intelligence 16 ( 1) 59 -65

15
2020
Learning to Generate Music With Sentiment

Jim Whitehead , Lucas N. Ferreira
arXiv: Learning

54
2021
Be Inaccurate but Don’t Be Indecisive: How Error Distribution Can Affect User Experience

Rafael R. Padovani , Lucas N. Ferreira , Levi H. S. Lelis
national conference on artificial intelligence 33 ( 01) 2604 -2611

1
2019
Towards generative emotions in games based on cognitive modeling

Chandranil Chakraborttii , Lucas N. Ferreira , Jim Whitehead
foundations of digital games 79

2017
Generating levels for physics-based puzzle games with estimation of distribution algorithms

Lucas Ferreira , Claudio Toledo ,
conference on advances in computer entertainment technology 25

15
2014
A search-based approach for generating Angry Birds levels

Lucas Ferreira , Claudio Toledo ,
computational intelligence and games 1 -8

36
2014
A multi-population genetic algorithm for procedural generation of levels for platform games

Lucas Ferreira , Leonardo Pereira , Claudio Toledo ,
genetic and evolutionary computation conference 45 -46

18
2014
Evolutionary approaches to evolve AI scripts for a RTS game

Lucas Ferreira , Leonardo Pereira , Claudio Toledo , Rodrigo Pereira
genetic and evolutionary computation conference 47 -48

2014
The 2017 aibirds level generation competition

Matthew Stephenson , Jochen Renz , Xiaoyu Ge , Lucas Ferreira
IEEE Transactions on Games 11 ( 3) 275 -284

16
2018
Tanager: A generator of feasible and engaging levels for Angry Birds

Lucas Nascimento Ferreira , Claudio Fabiano Motta Toledo
IEEE Transactions on Games 10 ( 3) 304 -316

15
2017