Towards the automatic generation of card games through Grammar-Guided Genetic Programming

Julian Togelius , José María Font , Tobias Mahlmann , Daniel Manrique
foundations of digital games 360 -363

17
2013
Mario al competition

Julian Togelius
computational intelligence

1
2009
Evolving personalized content for super mario bros using grammatical evolution

Georgios N. Yannakakis , Julian Togelius , Noor Shaker , Miguel Nicolau
national conference on artificial intelligence 75 -80

34
2012
Transforming Exploratory Creativity with DeLeNoX

Georgios N. Yannakakis , Julian Togelius , Héctor Perez Martínez , Antonios Liapis
4th International Conference on Computational Creativity, ICCC 2013 56 -63

46
2013
Patterns as Objectives for Level Generation

Julian Togelius , Steve Dahlskog
Proceedings of the Second Workshop on Design Patterns in Games;

28
2013
Active Player Modelling

Georgios N. Yannakakis , Julian Togelius , Noor Shaker
arXiv: Learning

2013
Measuring Intelligence through Games

Tom Schaul , Julian Togelius , Jürgen Schmidhuber
arXiv: Artificial Intelligence

33
2011
Patterns and Procedural Content Generation

Julian Togelius , Steve Dahlskog

5
2012
2011 IEEE Conference on Computational Intelligence and Games

Georgios N. Yannakakis , Julian Togelius , Fiona Mulvey , German Gutierrez

2011
The IM-CLeVeR Project : Intrinsically Motivated Cumulative Learning Versatile Robots

C Rothkopf , E Guglielmelli , J Togelius , P Redgrave
Ninth International Conference on Epigenetic Robotics (EpiRob2009)

8
2009
Sentient Sketchbook: Computer-aided game level authoring.

Georgios N. Yannakakis , Julian Togelius , Antonios Liapis
foundations of digital games 213 -220

146
2013
The Case for a Mixed-Initiative Collaborative Neuroevolution Approach

Rasmus Taarnby , Julian Togelius , Sebastian Risi , Jinhong Zhang
arXiv: Neural and Evolutionary Computing

3
2014
AI researchers, Video Games are your friends!

Julian Togelius
international joint conference on computational intelligence 1 3 -18

10
2015
Artificial Agents for the Strategy Game Description Language

Georgios N. Yannakakis , Julian Togelius , Tobias Mahlmann , Benjamin Fedder Jensen

3
2011
Panel Discussion at Seminar Automated Game Design

J. Togelius , R. Bidarra , K. Millenaar , R.A. vanRozen

2013
Monte-Carlo Tree Search for Simulated Car Racing.

Julian Togelius , Sebastian Risi , Mathias Vielwerth , Nikolaj Falsted
foundations of digital games

4
2015
AI-based Games: Contrabot and What Did You Do?

Julian Togelius , Alexander Zook , Tommy Thompson , Adam M. Smith
foundations of digital games

2015
Game mechanics telling stories? An experiment.

Julian Togelius , Mark J. Nelson , Kristian Hjaltason , Steffen Christophersen
foundations of digital games

6
2015
Adaptive artificial intelligence in games

J. Togelius , P.H.M. Spronck , M. Preuss , S.M. Lucas
2 ( 5)

2012