Limitations of Choice-Based Interactive Evolution for Game Level Design

Georgios N. Yannakakis , Julian Togelius , Antonios Liapis
national conference on artificial intelligence 33 -36

27
2012
Sentient Sketchbook: Computer-aided game level authoring.

Georgios N. Yannakakis , Julian Togelius , Antonios Liapis
foundations of digital games 213 -220

146
2013
Playing with Data: Procedural Generation of Adventures from Open Data

Julian Togelius , Antonios Liapis , Gabriella A. B. Barros
DiGRA/FDG '16 - Proceedings of the First International Joint Conference of DiGRA and FDG 13

19
2016
Targeting Horror via Level and Soundscape Generation

Georgios N. Yannakakis , Antonios Liapis , Philip L. Lopes
artificial intelligence and interactive digital entertainment conference 37 -43

13
2015
MiniDungeons 2: An Experimental Game for Capturing and Modeling Player Decisions.

Georgios N. Yannakakis , Christoffer Holmgård , Julian Togelius , Antonios Liapis
foundations of digital games

5
2015
Computational game creativity

Georgios N. Yannakakis , Georgios N. Yannakakis , Julian Togelius , Antonios Liapis
5th International Conference on Computational Creativity, ICCC 2014 46 -53

138
2014
Generative agents for player decision modeling in games

Georgios N. Yannakakis , Christoffer Holmgård , Julian Togelius , Antonios Liapis
foundations of digital games

21
2014
Discovering Social and Aesthetic Categories of Avatars: A Bottom-Up Artificial Intelligence Approach Using Image Clustering.

Chong-U Lim , D. Fox Harrell , Antonios Liapis
DiGRA/FDG '16 - Proceedings of the First International Joint Conference of DiGRA and FDG 13

2
2016
Mixed-initiative co-creativity

Georgios N. Yannakakis , Antonios Liapis , Constantine Alexopoulos
foundations of digital games

92
2014
Murder mystery generation from open data

Julian Togelius , Antonios Liapis , Gabriella A. B. Barros
7th International Conference on Computational Creativity, ICCC 2016 197 -204

13
2016
Refining the paradigm of sketching in AI-based level design

Georgios N. Yannakakis , Antonios Liapis
artificial intelligence and interactive digital entertainment conference 128 -134

2
2015
Multi-Level Evolution of Shooter Levels.

Georgios N. Yannakakis , William Cachia , Antonios Liapis
artificial intelligence and interactive digital entertainment conference 115 -121

10
2015
Who Killed Albert Einstein? From Open Data to Murder Mystery Games

Julian Togelius , Antonios Liapis , Gabriella A. B. Barros , Michael Cerny Green
arXiv: Artificial Intelligence

24
2018
Can Computers Foster Human Users’ Creativity? Theory and Praxis of Mixed-Initiative Co-Creativity

Georgios N. Yannakakis , Antonios Liapis , Constantine Alexopoulos , Phil Lopes
Digital Culture & Education 8 ( 2)

22
2016
DATA agent

Julian Togelius , Antonios Liapis , Gabriella A. B. Barros , Michael Cerny Green
foundations of digital games

11
2018
The Pixels and Sounds of Emotion: General-Purpose Representations of Arousal in Games

Georgios N. Yannakakis , Antonios Liapis , Konstantinos Makantasis
IEEE Transactions on Affective Computing 1 -1

2021
SuSketch: Surrogate Models of Gameplay as a Design Assistant

Antonios Liapis , Panagiotis Migkotzidis
IEEE Transactions on Games 1 -1

2021
Transforming Exploratory Creativity with DeLeNoX

Georgios N. Yannakakis , Julian Togelius , Hector P. Martinez , Antonios Liapis
arXiv: Artificial Intelligence

76
2021
Playing Against the Board: Rolling Horizon Evolutionary Algorithms Against Pandemic

Antonios Liapis , Konstantinos Sfikas
IEEE Transactions on Games 1 -1

2021
Monte Carlo Elites: Quality-Diversity Selection as a Multi-Armed Bandit Problem.

Georgios N. Yannakakis , Antonios Liapis , Konstantinos Sfikas
arXiv: Neural and Evolutionary Computing

7
2021