A Comparative Evaluation of Procedural Level Generators in the Mario AI Framework

Julian Togelius , Steve Dahlskog , Noor Shaker , Britton Horn
foundations of digital games 1 -8

30
2014
Alone we can do so little, together we can do so much: a combinatorial approach for generating game content

Noor Shaker , Mohamed Abou-Zleikha
national conference on artificial intelligence 167 -173

17
2014
PaTux: an authoring tool for level design through pattern customisation using, non-negative matrix factorization

Noor Shaker , Mohamed Abou-Zleikha
national conference on artificial intelligence 103 -104

2014
Evolving playable content for cut the rope through a simulation-based approach

Julian Togelius , Noor Shaker , Mohammad Shaker
national conference on artificial intelligence 72 -78

47
2013
Towards automatic personalized content generation for platform games

Georgios Yannakakis , Julian Togelius , Noor Shaker
national conference on artificial intelligence 63 -68

288
2010
Ropossum: an authoring tool for designing, optimizing and solving cut the rope levels

Julian Togelius , Noor Shaker , Mohammad Shaker
national conference on artificial intelligence 215 -216

61
2013
Does your profile say it all? Using demographics to predict expressive head movement during gameplay

Georgios N. Yannakakis , Noor Shaker , Kostas Karpouzis , Stylianos Asteriadis
international conference on user modeling adaptation and personalization 872

2
2012
Towards Generic Models of Player Experience

Noor Shaker , Mohammad Shaker , Mohamed Abou-Zleikha
artificial intelligence and interactive digital entertainment conference 191 -197

8
2015
Procedural Content Generation in Games

Julian Togelius , Noor Shaker , Mark J. Nelson

648
2016
SMUG: Scientific Music Generator

Julian Togelius , Marco Scirea , Noor Shaker , Gabriella A. B. Barros
6th International Conference on Computational Creativity, ICCC 2015 204 -211

9
2015
Towards player’s affective and behavioral visual cues as drives to game adaptation

Georgios N. Yannakakis , Noor Shaker , Kostas Karpouzis , Stylianos Asteriadis
LREC

13
2012
Towards Detecting Clusters of Players using Visual and Gameplay Behavioral Cues

Stylianos Asteriadis , Kostas Karpouzis , Noor Shaker , Georgios N. Yannakakis
Procedia Computer Science 15 140 -147

14
2012
Towards Understanding the Nonverbal Signatures of Engagement in Super Mario Bros

Noor Shaker , Mohammad Shaker
international conference on user modeling, adaptation, and personalization 423 -434

6
2014
Fusing Visual and Behavioral Cues for Modeling User Experience in Games

Noor Shaker , Stylianos Asteriadis , Georgios N. Yannakakis , Kostas Karpouzis
IEEE Transactions on Systems, Man, and Cybernetics 43 ( 6) 1519 -1531

55
2013
Towards player-driven procedural content generation

Noor Shaker , Georgios N. Yannakakis , Julian Togelius
Proceedings of the 9th conference on Computing Frontiers - CF '12 237 -240

8
2012
The 2010 Mario AI Championship: Level Generation Track

Noor Shaker , Julian Togelius , Georgios N. Yannakakis , Ben Weber
IEEE Transactions on Computational Intelligence and AI in Games 3 ( 4) 332 -347

184
2011
A Novel Machine Learning Approach Uncovers New and Distinctive Inhibitors for Cyclin-Dependent Kinase 9

Mariana Assmann , Matthias Bal , Michael Craig , Jarryl D’Oyley
bioRxiv

2
2020
Real-time Finger Tracking for Interaction

Noor Shaker , M. Abou Zliekha
international symposium on image and signal processing and analysis 141 -145

16
2007
Evolving Random Forest for Preference Learning

Mohamed Abou-Zleikha , Noor Shaker
Applications of Evolutionary Computation 318 -330

6
2015
A Projection-Based Approach for Real-Time Assessment and Playability Check for Physics-Based Games

Mohammad Shaker , Noor Shaker , Mohamed Abou-Zleikha , Julian Togelius
Applications of Evolutionary Computation 430 -442

1
2015