Game AI revisited

Geogios N. Yannakakis
Proceedings of the 9th conference on Computing Frontiers - CF '12 285 -292

245
2012
Real-Time Game Adaptation for Optimizing Player Satisfaction

G.N. Yannakakis , J. Hallam
computational intelligence and games 1 ( 2) 121 -133

238
2009
Modeling Player Experience for Content Creation

C. Pedersen , J. Togelius , G.N. Yannakakis
IEEE Transactions on Computational Intelligence and AI in Games 2 ( 1) 54 -67

178
2010
Preference Learning for Cognitive Modeling: A Case Study on Entertainment Preferences

G.N. Yannakakis , M. Maragoudakis , J. Hallam
systems man and cybernetics 39 ( 6) 1165 -1175

61
2009
An evolutionary approach for interactive computer games

G.N. Yannakakis , J. Levine , J. Hallam
congress on evolutionary computation 1 986 -993

30
2004
Evolutionary computation variants for cooperative spatial coordination

G.N. Yannakakis , J. Hallam , J. Levine
congress on evolutionary computation 3 2715 -2722

6
2005
Experience-Driven Procedural Content Generation

G. N. Yannakakis , J. Togelius
IEEE Transactions on Affective Computing 2 ( 3) 147 -161

313
2011
MODELING AND AUGMENTING GAME ENTERTAINMENT THROUGH CHALLENGE AND CURIOSITY

GEORGIOS N. YANNAKAKIS , JOHN HALLAM
International Journal on Artificial Intelligence Tools 16 ( 06) 981 -999

24
2007
Artificial Intelligence and Games (Second Public Draft)

Georgios N YANNAKAKIS , Julian TOGELIUS
No prelo.(Conforme download disponível em http://gameaibook. org/em Julho de 2017)

2
Algorithms that learn to play like people

A Pavia , S Samothrakis , T Schaul , N Shaker
Schloss Dagstuhl-Leibniz-Zentrum fur Informatik GmbH, Dagstuhl Publishing 222 -223

2015
Player modeling

PHM Spronck , G Yannakakis , Ch Bauckhage , E André
Schloss Dagstuhl-Leibniz-Zentrum fuer Informatik 59 -61

1
2012
Psychocological Correlations with Gameplay Experience Dimensions

Anders Drachen , L Nacke , G Yannakakis , A Pedersen

2010
Towards emerging complex cooperative behaviours in flatland: rewarding over mimicking

G Yannakakis , JM Levine , J Hallam
IEEE Transactions on Evolutionary Computation 11 ( 3) 382 -396

2007
IEEE transactions on computational intelligence and AI in games

SIMON M LUCAS , SAMAD AHMADI , DANIEL ASHLOCK , CLARE BATES CONGDON
Special issue on Monte Carlo Tree Search and Computer Go

2011
IEEE Transactions on Computational Intelligence and AI in Games

SAMAD AHMADI , DANIEL ASHLOCK , CLARE BATES CONGDON , CHRISTIAN BAUCKHAGE

Investigating gaze interaction to support children’s gameplay

Sofia Papavlasopoulou , Kshitij Sharma , David Melhart , Jasper Schellekens
International Journal of Child-Computer Interaction 30 100349 -100349

5
2021
Suggesting new plot elements for an interactive story

Georgios N. Yannakakis , Spyridon Giannatos , Mark J. Nelson , Yun-Gyung Cheong
artificial intelligence and interactive digital entertainment conference 25 -30

14
2011
Interesting games through stage complexity and topology

Georgios N. Yannakakis , John Hallam
MIT Press

2
2004
A scheme for creating digital entertainment with substance

Georgios N. Yannakakis , John Hallam
JCA

18
2005