Playing with Data: Procedural Generation of Adventures from Open Data

Julian Togelius , Antonios Liapis , Gabriella A. B. Barros
DiGRA/FDG '16 - Proceedings of the First International Joint Conference of DiGRA and FDG 13

19
2016
SMUG: Scientific Music Generator

Julian Togelius , Marco Scirea , Noor Shaker , Gabriella A. B. Barros
6th International Conference on Computational Creativity, ICCC 2015 204 -211

9
2015
Murder mystery generation from open data

Julian Togelius , Antonios Liapis , Gabriella A. B. Barros
7th International Conference on Computational Creativity, ICCC 2016 197 -204

13
2016
Who Killed Albert Einstein? From Open Data to Murder Mystery Games

Julian Togelius , Antonios Liapis , Gabriella A. B. Barros , Michael Cerny Green
arXiv: Artificial Intelligence

24
2018
"Press Space to Fire": Automatic Video Game Tutorial Generation

Julian Togelius , Gabriella A. B. Barros , Ahmed Khalifa , Michael Cerny Green
AIIDE Workshops

29
2018
DATA agent

Julian Togelius , Antonios Liapis , Gabriella A. B. Barros , Michael Cerny Green
foundations of digital games

11
2018
General Video Game Evaluation Using Relative Algorithm Performance Profiles

Thorbjørn S. Nielsen , Gabriella A. B. Barros , Julian Togelius , Mark J. Nelson
Applications of Evolutionary Computation 369 -380

49
2015
A variation of the genetic algorithm of Holland to support analysis of balance sheet and Income Statement for the Fiscal Year

Cleonabula M. M. Neves , Vitor R. M. Silva , Gabriella A. B. Barros , Roberta V. V. Lopes
ieee joint international information technology and artificial intelligence conference 2 311 -315

1
2011
An evolutionary system for the construction of the taxonomy of living organisms

Henrique Pacheco , Gabriella A. B. Barros , Roberta Vilhena , Vieira Lopes
ieee joint international information technology and artificial intelligence conference 1 237 -241

2011
Balanced Civilization map generation based on Open Data

Gabriella A. B. Barros , Julian Togelius
congress on evolutionary computation 1482 -1489

15
2015
Exploring a large space of small games

Gabriella A. B. Barros , Julian Togelius
computational intelligence and games 1 -2

3
2014
Towards generating arcade game rules with VGDL

Thorbjorn S. Nielsen , Gabriella A. B. Barros , Julian Togelius , Mark J. Nelson
computational intelligence and games 185 -192

44
2015
Generating Levels That Teach Mechanics

Michael Cerny Green , Ahmed Khalifa , Gabriella A. B. Barros , Andy Nealen
arXiv: Artificial Intelligence

25
2018
AtDELFI: automatically designing legible, full instructions for games

Michael Cerny Green , Ahmed Khalifa , Gabriella A. B. Barros , Tiago Machado
foundations of digital games 17

20
2018
Which features matter to make a successful mobile game?

Átila V. M. Moreira , V Vicente Filho , Gabriella A. B. Barros , Leonardo Vieira de Carvalho
Brazilian Symposium on Games and Entertainment (SBGames)

6
2013
Deeptingle

Ahmed Khalifa , Gabriella AB Barros , Julian Togelius
arXiv preprint arXiv:1705.03557

56
2017
Data adventures

Gabriella AB Barros , Antonios Liapis , Julian Togelius
Association for Computing Machinery

16
2015
Data-driven design: A case for maximalist game design

Gabriella AB Barros , Michael Cerny Green , Antonios Liapis , Julian Togelius
arXiv preprint arXiv:1805.12475

12
2018
Data Games: Towards Generating Content using the Real World.

Gabriella AB Barros , PW Eklund , R Wegener
DS@CONTEXT 15 -22

1
2015
Applying Blue Ocean Strategy to Game Design: A Path to Innovation

Gabriella AB Barros , Átila VM Moreira , V Vicente Filho , Marco Túlio CF Albuquerque
SBC-Proceedings of SBGames. Brazil

2013