21
1997
Cicero: Computationally intelligent collaborative environment for game and level design

T Machado , A Nealen , J Togelius
3rd workshop on Computational Creativity and Games (CCGW) at the 8th International Conference on Computational Creativity (ICCC’17) 21

11
2017
Shadow mapping and shadow volumes: Recent developments in real-time shadow rendering

Andrew V Nealen
Project report for Advanced Computer Graphics: Image Based Rendering (CS514), University of British Columbia

10
2002
Large-scale finite state game engines

Adrien Treuille , Matt Stanton , Seth Cooper , Sascha Geddert
symposium on computer animation 221 -229

2016
A Statistical Analysis of Player Improvement and Single-Player High Scores

Aaron Isaksen , Andy Nealen
DiGRA/FDG '16 - Proceedings of the First International Joint Conference of DiGRA and FDG 13

2
2016
Modifying MCTS for human-like general video game playing

Julian Togelius , Aaron Isaksen , Ahmed Khalifa , Andy Nealen
international joint conference on artificial intelligence 2514 -2520

31
2016
Playing Games Across the Superintelligence Divide

Julian Togelius , Frank Lantz , Aaron Isaksen , Andy Nealen
national conference on artificial intelligence 89 -97

2
2016
Procedural Content Generation via Machine Learning (PCGML)

Christoffer Holmgård , Julian Togelius , Sam Snodgrass , Amy K. Hoover
arXiv: Artificial Intelligence

328
2017
Depth in strategic games

Julian Togelius , Alexander Jaffe , Frank Lantz , Aaron Isaksen
national conference on artificial intelligence 967 -974

18
2017
Talakat: Bullet Hell Generation through Constrained Map-Elites

Julian Togelius , Ahmed Khalifa , Scott Lee , Andy Nealen
arXiv: Artificial Intelligence

73
2018
Evaluating the Rainbow DQN Agent in Hanabi with Unseen Partners

Julian Togelius , Stefan Menzel , Andy Nealen , Rodrigo Canaan
arXiv: Artificial Intelligence

4
2020
Behavioral Evaluation of Hanabi Rainbow DQN Agents and Rule-Based Agents

Julian Togelius , Stefan Menzel , Andy Nealen , Rodrigo Canaan
national conference on artificial intelligence 16 ( 1) 31 -37

1
2020
Towards minimalist game design

Andy Nealen , Adam Saltsman , Eddy Boxerman
Proceedings of the 6th International Conference on Foundations of Digital Games - FDG '11 38 -45

32
2011
Leveling the playing field: fairness in AI versus human game benchmarks

Rodrigo Canaan , Christoph Salge , Julian Togelius , Andy Nealen
foundations of digital games 37

7
2019
AI-based playtesting of contemporary board games

Fernando de Mesentier Silva , Scott Lee , Julian Togelius , Andy Nealen
foundations of digital games 13

29
2017
SeekWhence a retrospective analysis tool for general game design

Tiago Machado , Andy Nealen , Julian Togelius
foundations of digital games 4

12
2017
Interactive Design Exploration of Game StagesUsing Adjustable Synthetic Testers

Hirotaka Suetake , Tsukasa Fukusato , Christian Arzate Cruz , Andy Nealen
foundations of digital games

2020