Modifying MCTS for human-like general video game playing

Julian Togelius , Aaron Isaksen , Ahmed Khalifa , Andy Nealen
international joint conference on artificial intelligence 2514 -2520

31
2016
Playing Games Across the Superintelligence Divide

Julian Togelius , Frank Lantz , Aaron Isaksen , Andy Nealen
national conference on artificial intelligence 89 -97

2
2016
Procedural Content Generation via Machine Learning (PCGML)

Christoffer Holmgård , Julian Togelius , Sam Snodgrass , Amy K. Hoover
arXiv: Artificial Intelligence

328
2017
Depth in strategic games

Julian Togelius , Alexander Jaffe , Frank Lantz , Aaron Isaksen
national conference on artificial intelligence 967 -974

18
2017
Predicting resource locations in game maps using deep convolutional neural networks

Christoffer Holmgard , Julian Togelius , Aaron Isaksen , Scott Lee
national conference on artificial intelligence 46 -52

14
2016
Automated Game Tuning

Aaron Isaksen
A K Peters/CRC Press 251 -264

2017
Dynamically reparameterized light fields

Aaron Isaksen , Leonard McMillan , Steven J. Gortler
international conference on computer graphics and interactive techniques 297 -306

869
2000
Generating heuristics for novice players

Fernando de Mesentier Silva , Aaron Isaksen , Julian Togelius , Andy Nealen
computational intelligence and games 1 -8

22
2016
Simulating strategy and dexterity for puzzle games

Aaron Isaksen , Drew Wallace , Adam Finkelstein , Andy Nealen
computational intelligence and games 142 -149

7
2017
Drawing without replacement as a game mechanic

Fernando de Mesentier Silva , Christoph Salge , Aaron Isaksen , Julian Togelius
foundations of digital games 57

4
2018
Reports of the workshops of the thirty-first AAAI conference on artificial intelligence

Monica Anderson , Roman Barták , John S Brownstein , David L Buckeridge
Ai Magazine 38 ( 3) 72 -82

2
2017
Autoencoders for level generation, repair, and recognition

Rishabh Jain , Aaron Isaksen , Christoffer Holmgård , Julian Togelius
Proceedings of the ICCC workshop on computational creativity and games 9

97
2016
Discovering unique game variants

Aaron Isaksen , Dan Gopstein , Julian Togelius , Andy Nealen
Computational Creativity and Games Workshop at the 2015 International Conference on Computational Creativity

45
2015
Exploring game space of minimal action games via parameter tuning and survival analysis

Aaron Isaksen , Dan Gopstein , Julian Togelius , Andy Nealen
IEEE Transactions on Games 10 ( 2) 182 -194

22
2017
Characterising score distributions in dice games

Aaron Isaksen , Christoffer Holmgård , Julian Togelius , Andy Nealen
Game and Puzzle Design 2 ( 1) 14 -14

12
2016
Semantic hashing for video game levels

Aaron Isaksen , Christoffer Holmgård , Julian Togelius
Game Puzzle Des 3 ( 1) 10 -16

2
2017
Autoencoders for Level Generation, Repair, and Identification

Rishabh Jain , Aaron Isaksen , Christoffer Holmgård , Julian Togelius

Image-based Synthetic Aperture Rendering

Leonard McMillan , Aaron Isaksen , Jason C Yang
NTT R & D/NTT 先端技術総合研究所 企画編集 49 ( 7) 365 -371

2000
Exploring Game Space Using Survival Analysis.

Aaron Isaksen , Daniel Gopstein , Andrew Nealen
FDG

79
2015