作者: Nicolas A. Barriga , Felipe Besoain
DOI: 10.1109/MCSE.2020.2986758
关键词: Mobile device 、 Virtual reality 、 Computer science 、 Artificial intelligence 、 Curriculum 、 Quality (business) 、 Range (computer programming) 、 Mobile computing 、 Video game development 、 Design process
摘要: In this article, we present our curriculum design process for two-third-year undergraduate courses: artificial intelligence video games and mobile device programming. These are part of a 4.5 year program in game development virtual reality engineering. We explore the range possible content, usually aimed at traditional computer science or software engineering students practitioners, extract adapt it to particular program. Students developed high quality apps, achieved good standings AI competitions, some even published peer-reviewed articles. believe approach presented article is broadly applicable, but can be especially useful instructors creating courses uncommon innovative programs.