Developing computing competencies without restrictions

Cristian Vidal-Silva , Nicolás A Barriga , Franco Ortega-Cordero , Javiera González-López
IEEE Access 10 106568 -106580

3
2022
Software regression testing: practical experience at the ALMA test facility

B Lopez , R Araya , N Barriga , P Burgos
Advanced Software and Control for Astronomy II 7019 983 -988

6
2008
Hierarchical adversarial search applied to Real-Time Strategy games

Michael Buro , Nicolas A. Barriga , Marius Stanescu
national conference on artificial intelligence 66 -72

23
2014
Leveraging Parallel Architectures in AI Search Algorithms for Games

Nicolas A. Barriga
artificial intelligence and interactive digital entertainment conference

2014
Building Placement Optimization in Real-Time Strategy Games

Michael Buro , Nicolas A. Barriga , Marius Stanescu
artificial intelligence and interactive digital entertainment conference

10
2014
Introducing hierarchical adversarial search, a scalable search procedure for real-time strategy games

Michael Buro , Nicolas A. Barriga , Marius Stanescu
european conference on artificial intelligence 1099 -1100

4
2014
Using Lanchester Attrition Laws for Combat Prediction in StarCraft.

Michael Buro , Nicolas A. Barriga , Marius Adrian Stanescu
artificial intelligence and interactive digital entertainment conference 86 -92

14
2015
Combining Strategic Learning and Tactical Search in Real-Time Strategy Games

Michael Buro , Nicolas A. Barriga , Marius Stanescu
arXiv: Artificial Intelligence

4
2017
Exploring Dynamic Difficulty Adjustment in Videogames

Nicolas A. Barriga , Felipe Besoain , Gabriel K. Sepulveda
chilean conference on electrical electronics engineering information and communication technologies

2019
Introduction to Behavior Algorithms for Fighting Games

Ignacio Gajardo , Felipe Besoain , Nicolas A. Barriga
chilean conference on electrical electronics engineering information and communication technologies 2019 1 -6

2019
Improving RTS Game AI by Supervised Policy Learning, Tactical Search, and Deep Reinforcement Learning

Nicolas A. Barriga , Marius Stanescu , Felipe Besoain , Michael Buro
IEEE Computational Intelligence Magazine 14 ( 3) 8 -18

27
2019
Game Tree Search Based on Nondeterministic Action Scripts in Real-Time Strategy Games

Nicolas A. Barriga , Marius Stanescu , Michael Buro
IEEE Transactions on Computational Intelligence and AI in Games 10 ( 1) 69 -77

20
2017
Search, Abstractions and Learning in Real-Time Strategy Games

Nicolas A. Barriga
Künstliche Intelligenz 34 ( 1) 101 -103

2020
Combining Scripted Behavior with Game Tree Search for Stronger, More Robust Game AI

Nicolas A. Barriga , Marius Stanescu , Michael Buro
A K Peters/CRC Press 179 -187

3
2017
The First microRTS Artificial Intelligence Competition

Santiago Ontañón , Nicolas A. Barriga , Cleyton R. Silva , Rubens O. Moraes
Ai Magazine 39 ( 1) 75 -83

15
2018
A Short Introduction to Procedural Content Generation Algorithms for Videogames

Nicolas A. Barriga
International Journal on Artificial Intelligence Tools 28 ( 02) 1930001

1
2019
Parallel UCT search on GPUs

Nicolas A. Barriga , Marius Stanescu , Michael Buro
computational intelligence and games 1 -7

6
2014
Artificial Intelligence and Mobile Programming Courses for a Video Game Development Program in Chile

Nicolas A. Barriga , Felipe Besoain
Computing in Science and Engineering 22 ( 4) 17 -25

2020
Combat Outcome Prediction for RTS Games

Marius Stanescu , Nicolas A. Barriga , Michael Buro
CRC Press

5
2017
Evaluating the Expressive Range of Super Mario Bros Level Generators

Hans Schaa , Nicolas A. Barriga
Algorithms 17 ( 7) 307 -307

2024