作者: Ignacio Gajardo , Felipe Besoain , Nicolas A. Barriga
DOI: 10.1109/CHILECON47746.2019.8988008
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摘要: The quality of opponent Artificial Intelligence (AI) in fighting videogames is crucial. Some other game genres can rely on their story or visuals, but games are all about the adversarial experience. In this paper, we will introduce standard behavior algorithms videogames, such as Finite-State Machines and Behavior Trees, well more recent developments, Monte-Carlo Tree Search. We also discuss existing potential combinations these algorithms, how they might be used games. Since at financial peak games, both for casual players tournaments, it important to build expand AI, one pillars growing market.