Predicting army combat outcomes in StarCraft

Michael Buro , Marius Stanescu , Sergio Poo Hernandez , Graham Erickson
national conference on artificial intelligence 86 -92

29
2013
Hierarchical adversarial search applied to Real-Time Strategy games

Michael Buro , Nicolas A. Barriga , Marius Stanescu
national conference on artificial intelligence 66 -72

23
2014
Building Placement Optimization in Real-Time Strategy Games

Michael Buro , Nicolas A. Barriga , Marius Stanescu
artificial intelligence and interactive digital entertainment conference

10
2014
Introducing hierarchical adversarial search, a scalable search procedure for real-time strategy games

Michael Buro , Nicolas A. Barriga , Marius Stanescu
european conference on artificial intelligence 1099 -1100

4
2014
Puppet Search: Enhancing Scripted Behavior by Look-Ahead Search with Applications to Real-Time Strategy Games.

Michael Buro , Nicolas Arturo Barriga , Marius Stanescu
artificial intelligence and interactive digital entertainment conference 9 -15

14
2015
Spatial Action Decomposition Learning Applied to RTS Combat Games.

Michael Buro , Marius Stanescu
AIIDE Workshops

1
2018
Combining Strategic Learning with Tactical Search in Real-Time Strategy Games.

Michael Buro , Marius Stanescu , Nicolas A. Barriga
artificial intelligence and interactive digital entertainment conference 9 -15

54
2017
Improving RTS Game AI by Supervised Policy Learning, Tactical Search, and Deep Reinforcement Learning

Nicolas A. Barriga , Marius Stanescu , Felipe Besoain , Michael Buro
IEEE Computational Intelligence Magazine 14 ( 3) 8 -18

27
2019
Game Tree Search Based on Nondeterministic Action Scripts in Real-Time Strategy Games

Nicolas A. Barriga , Marius Stanescu , Michael Buro
IEEE Transactions on Computational Intelligence and AI in Games 10 ( 1) 69 -77

20
2017
Combat Outcome Prediction for Real-Time Strategy Games

Marius Stanescu , Nicolas A Barriga , Michael Buro
A K Peters/CRC Press 175 -182

2
2017
Parallel UCT search on GPUs

Nicolas A. Barriga , Marius Stanescu , Michael Buro
computational intelligence and games 1 -7

6
2014
The Quo Vadis submission at Traffic4cast 2019

Dan Oneata , Cosmin George Alexandru , Marius Stanescu , Octavian Pascu
arXiv preprint arXiv:1910.12363

2019
Predicting Opponent’s Production in Real-Time Strategy Games with Answer Set Programming

Marius Stanescu , Michal Certicky
IEEE Transactions on Computational Intelligence and AI in Games ( 99)

33
2014
Rating systems with multiple factors

Marius Stanescu
Master’s thesis

14
2011
Automated circuit sizing with multi-objective optimization based on differential evolution and Bayesian inference

Cătălin Vişan , Octavian Pascu , Marius Stănescu , Elena-Diana Şandru
Knowledge-Based Systems 258 109987 -109987

16
2022
Multi-objective optimization algorithms for automated circuit sizing of analog/mixed-signal circuits

Marius Stănescu , Cătălin Vişan , Gabriel Sandu , Horia Cucu
2021 International Semiconductor Conference (CAS) 117 -120

7
2021
Advanced operating conditions search applied in analog circuit verification

Cristian Manolache , Alexandru Caranica , Marius Stănescu , Horia Cucu
2022 18th International Conference on Synthesis, Modeling, Analysis and Simulation Methods and Applications to Circuit Design (SMACD) 1 -4

6
2022