Introducing hierarchical adversarial search, a scalable search procedure for real-time strategy games

作者: Michael Buro , Nicolas A. Barriga , Marius Stanescu

DOI: 10.3233/978-1-61499-419-0-1099

关键词: Adversarial systemState (computer science)HierarchyImplementationAction (philosophy)ScalabilityAbstraction (linguistics)Artificial intelligenceReal-time strategyComputer science

摘要: Real-Time Strategy (RTS) video games have proven to be a very challenging application area for Artificial Intelligence research. Existing AI solutions are limited by vast state and action spaces real-time constraints. Most implementations efficiently tackle various tactical or strategic sub-problems, but there is no single algorithm fast enough successfully applied full RTS games. This paper introduces hierarchical adversarial search framework which implements different abstraction at each level — from deciding how win the game top of hierarchy individual unit orders bottom.

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