Design representations of moving bodies for interactive, motion-sensing spaces

作者: Toni Robertson , Lian Loke

DOI: 10.1016/J.IJHCS.2008.11.003

关键词: FeelingComputer scienceImmersion (virtual reality)Experiential learningUser interfaceLabanotationHuman–computer interactionMotion sensingSocial relationTeamworkPersona

摘要: This paper describes the development and use of a set design representations moving bodies in Bystander, multi-user, interactive, immersive artwork built on video-based, motion-sensing technology. We extended traditional user-centred tools personas scenarios to explicitly address human movement characteristics embedded social interaction. A corresponding schemas Labanotation was constructed visually represent spatial interaction multiple users over time. Together these three were used enable team work with aspects relevant Bystander ensure that system could respond coherent robust manner shifting configurations visitors space. They also supported two experiential methods reflection-in-action-enactment immersion-that vital for grounding designers' understandings specific interactive nature their own sensing, feeling bodies.

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