作者: Toni Robertson , Lian Loke
DOI: 10.1016/J.IJHCS.2008.11.003
关键词: Feeling 、 Computer science 、 Immersion (virtual reality) 、 Experiential learning 、 User interface 、 Labanotation 、 Human–computer interaction 、 Motion sensing 、 Social relation 、 Teamwork 、 Persona
摘要: This paper describes the development and use of a set design representations moving bodies in Bystander, multi-user, interactive, immersive artwork built on video-based, motion-sensing technology. We extended traditional user-centred tools personas scenarios to explicitly address human movement characteristics embedded social interaction. A corresponding schemas Labanotation was constructed visually represent spatial interaction multiple users over time. Together these three were used enable team work with aspects relevant Bystander ensure that system could respond coherent robust manner shifting configurations visitors space. They also supported two experiential methods reflection-in-action-enactment immersion-that vital for grounding designers' understandings specific interactive nature their own sensing, feeling bodies.