作者: Feng Xie , Nick Foster , Peter Farson
DOI:
关键词: Computer graphics (images) 、 Deformation (meteorology) 、 Skeletal animation 、 Artificial intelligence 、 Character (mathematics) 、 Volume (compression) 、 Collision 、 Animation 、 Computer vision 、 Geography 、 Rigid body 、 Process (computing)
摘要: A computer-based animation method and system for deforming animated characters (people, animals, etc.) using a volume preserving collision resolution process the animation. Parts of character are deformed by soft mesh deformation to emulate skin due flesh muscle movement driven rigid body along character's joints. Resolution interpenetration or loss parts is needed smooth realistic The present enable automatic resolution, allowing local deformations on two intersecting so no longer interpenetrate, while general shape parts, e.g., torso limb.