作者: Kunal Kandekar , Richard J. Walsh
DOI:
关键词: User interface design 、 Cluster (spacecraft) 、 Virtual world 、 Virtual machine 、 Dual (category theory) 、 Computer science 、 Operating system 、 Jitter
摘要: A method and system for grouping user devices based on dual proximity. Avatars in a virtual environment are determined to be world proximity of one another. User associated with the avatars communications another, grouped into client cluster. One is designated as master other slave clients. Communications between cluster server handled by client. Lag jitter reduced or eliminated network utilization decreased.