作者: Raquel Robinson , John Murray , Katherine Isbister , None
关键词: Think aloud protocol 、 Biometrics 、 Player experience 、 Value (mathematics) 、 Multiple methods 、 Applied psychology 、 Exploratory research 、 Psychology 、 Suite
摘要: In this paper, we describe a comparative analysis of several emotional reporting techniques for assessing gameplay experience. We compared newer feedback methods, such as the Sensual Evaluation Instrument (SEI) and recent tools capturing physiological data, with more traditional think-aloud, Immersive Experience Questionnaire (IEQ), retrospective interviews. present results from an exploratory study 7 participants who all played same game gave on their experience using suite methods. Preliminary indicated that mixed methods offer complementary strengths in registering player emotion, are useful at different moments play, help to accommodate differences ways players' emotions manifest. argue value multiple evaluating response games.