作者: Pejman Mirza-Babaei , Günter Wallner , Graham McAllister , Lennart E. Nacke
关键词: Human–computer interaction 、 Computer science 、 Contextual design 、 Visualization 、 Creative visualization 、 Information visualization 、 User Research 、 Focus (computing)
摘要: A major challenge in studying player experience is tying together the results of quantitative and qualitative games user research (GUR) data. For example, combining data from players' physiological measures with questionnaire or interview in-game movement into a single report not straightforward because underlying often different formats. Visualization techniques can facilitate understanding relationships among these sets. Although various visualization have already been introduced GUR, most only focus on displaying large amounts captured directly via telemetry without integrating contextual emotional experience. Hence, here we propose novel approach to triangulate above mentioned mixed sources.