Progressive high-quality rendering for interactive information cartography using WebGL

作者: Daniel Limberger , Marcel Pursche , Jan Klimke , Jürgen Döllner

DOI: 10.1145/3055624.3075951

关键词: Real-time renderingRendering (computer graphics)Tiled renderingComputer scienceDepth of fieldSoftware renderingParallel renderingComputer visionInteractive visualizationAmbient occlusionCartographyArtificial intelligenceComputer graphics (images)

摘要: Information cartography services provided via web-based clients using real-time rendering do not always necessitate a continuous stream of updates in the visual display. This paper shows how progressive by means multi-frame sampling and frame accumulation can introduce high-quality effects robust straightforward implementations. For it, (1) suitable loop is described, (2) WebGL limitations are discussed, (3) an adaption THREE.js featuring anti-aliasing, screen-space ambient occlusion, depth field detailed. Furthermore, strategies discussed performance evaluated, emphasizing low per-frame costs this approach.

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