作者: Daniel Limberger , Marcel Pursche , Jan Klimke , Jürgen Döllner
关键词: Real-time rendering 、 Rendering (computer graphics) 、 Tiled rendering 、 Computer science 、 Depth of field 、 Software rendering 、 Parallel rendering 、 Computer vision 、 Interactive visualization 、 Ambient occlusion 、 Cartography 、 Artificial intelligence 、 Computer graphics (images)
摘要: Information cartography services provided via web-based clients using real-time rendering do not always necessitate a continuous stream of updates in the visual display. This paper shows how progressive by means multi-frame sampling and frame accumulation can introduce high-quality effects robust straightforward implementations. For it, (1) suitable loop is described, (2) WebGL limitations are discussed, (3) an adaption THREE.js featuring anti-aliasing, screen-space ambient occlusion, depth field detailed. Furthermore, strategies discussed performance evaluated, emphasizing low per-frame costs this approach.