Shopping in Virtual Worlds: Perceptions, Motivations, and Behavior

作者: Malaika Brengman , Diana Hassouneh

DOI:

关键词: The InternetAdvertisingPerceptionMarketing researchMetaverseClothingMarketingRevenueBusinessTypologyAdded value

摘要: ABSTRACT Avatars are spending millions of dollars yearly on shopping for virtual items in free-form Virtual Worlds (VWs), such as Second Life. Some studies explaining World users' motivations to spend real money from a consumer point view only available game-oriented VWs and not the type. By means conducting in-depth interviews with Life shoppers, current paper: (1) explores added value perceived VWs, (2) discusses VW relation those well traditional online motivations, (3) reveals 'reside' finally (4) classifies profiles shoppers into distinct shopper types considering their behavior store preferences. Keywords: Worlds, items, typology, 1. Introduction (abbreviated VWs) 3D Internet-based simulated environments that can be categorized worlds (Bainbridge, 2007). While users have goal achieve (e.g., Warcraft), mimic world no specific imposed by World, Life, There Meet Me (Hassouneh Brengman, 2011). As Q3 2009, total number registered is believed around 671 million worldwide they $1.8 billion assets (KZero, 2009; Guo Barnes, In SL) alone, $150 worth were traded between residents third quarter up 54% same period year earlier (Linden, 2009). Reperes (2007), marketing research company, surveyed 419 SL about purchase habits. They found constitutes popular activity 72% stating go at least weekly over half them making basis. (Lehdonvirta, 2005; 2009) type, SL. The study aims fill this gap exploring avatars' addition perceptions behavior, Worlds. Many entrepreneurs been attracted (here after referred setting stores sell products shoes, furniture, food ) services event management) make profit. For some them, source income (Au, 2009a), several business owners earning more than US 2009b). Real businesses, alike, setting-up Nike book retailer Snowbooks offering and/or sale, aim build brands, grow revenues (Arakji Lang, 2008). able create successful presence in-world (i.e., World), many failed attract customers stores. Reeboks' which allows custom versions Reebok shoes avatars themselves, successfully distributed 27,000 pairs digital its' first 10 weeks (Tedeschi, Other however, had re-launch, Circuit City (Nino, 2008), or end presence, American Apparel (DMD et al., Such failures suggest new channel has its own rules unique customer needs should understood before engaging any related in-world. possessing characteristics, share lot elements retail (Brengman Hassouneh, …

参考文章(48)
Pervez N. Ghauri, Kjell Grønhaug, Research Methods in Business Studies: A Practical Guide ,(1995)
Mark Brown, Nigel Pope, Kevin Voges, Buying or browsing? An exploration of shopping orientations and online purchase intention European Journal of Marketing. ,vol. 37, pp. 1666- 1684 ,(2003) , 10.1108/03090560310495401
S. Meents, T. Verhagen, B.J. van den Hooff, J.F.M. Feldberg, Explaining user adoption of virtual worlds: Towards a multipurpose motivational model research memorandum. ,(2008)
Frank G. Goble, The third force : the psychology of Abraham Maslow Washington Square Press. ,(1970)
Vili Lehdonvirta, Real-Money Trade of Virtual Assets: Ten Different User Perceptions Social Science Research Network. ,(2005) , 10.2139/SSRN.1351772
Jurgita Zemblyte, Liudmila Bagdoniene, ONLINE SHOPPING MOTIVATION FACTORS AND THEIR EFFECT ON LITHUANIAN CONSUMERS Economics and Management. pp. 367- 374 ,(2009) , 10.5755/J01.EM.0.14.9392
Charla Mathwick, Naresh Malhotra, Edward Rigdon, Experiential value: Conceptualization, measurement and application in the catalog and Internet shopping environment. Journal of Retailing. ,vol. 77, pp. 39- 56 ,(2001) , 10.1016/S0022-4359(00)00045-2
Suku Sinnappan, Nauman Saeed, Yun Yang, User acceptance of second life: An extended TAM including hedonic consumption behaviours european conference on information systems. pp. 981- 992 ,(2009)
Robert J. Graham, The Role of Perception of Time in Consumer Research Journal of Consumer Research. ,vol. 7, pp. 335- 342 ,(1981) , 10.1086/208823