作者: Yu Lei , Zhongding Jiang , Deren Chen , Hujun Bao
DOI: 10.1007/978-3-540-30207-0_89
关键词: Texture memory 、 The Internet 、 Software rendering 、 Rendering (computer graphics) 、 Mobile device 、 Real-time computing 、 Real-time rendering 、 Mobile search 、 Parallel rendering 、 Tiled rendering 、 Mobile computing 、 Computer science
摘要: Real-time rendering of complex 3D scene on mobile devices is a challenging task. The main reason that have limited computational capabilities and are lack powerful graphics hardware support. In this paper, we propose an Image-Based Rendering (IBR) system for to visualize real-world or synthetic scenes in network environment. Our uses server computing the required image segments pre-captured panoramic video, transmitting them client. After receiving data, client carries out using simple warping. process needs less power insensitive scene’s complexity. A rate-control scheme designed efficient use bandwidth handling congestion. Pre-fetching cache management also considered sides memory reducing transmission request. With client-server architecture local scheme, interactive exploration becomes possible. Experimental results show our can achieve acceptable speed common devices.