Navigation Comparison between a Real and a Virtual Museum: Time-dependent Differences using a Head Mounted Display

作者: Javier Marín-Morales , Juan Luis Higuera-Trujillo , Carla De-Juan-Ripoll , Carmen Llinares , Jaime Guixeres

DOI: 10.1093/IWC/IWZ018

关键词: Virtual realityImmersive virtual environmentComputer graphics (images)Movement trackingOptical head-mounted displayComputer scienceHuman-Computer InteractionSoftware

摘要: The validity of environmental simulations depends on their capacity to replicate responses produced in physical environments. However, very few studies validate navigation differences in immersive virtual environments, even though these can radically condition space perception and therefore alter the various evoked responses. The objective of this paper is to validate environmental simulations using 3D environments and head-mounted display devices, at behavioural level through navigation. A comparison is undertaken between the free exploration of an art exhibition in a physical museum and a simulation of the same experience. As a first perception validation, the virtual museum shows a high degree of presence. Movement patterns in both ‘museums’ show close similarities, and present significant differences at the beginning of the exploration in terms of the percentage of area explored and the time taken to undertake the tours. Therefore, the results show there are significant time-dependent differences in navigation patterns during the first 2 minutes of the tours. Subsequently, there are no significant differences in navigation in physical and virtual museums. These findings support the use of immersive virtual environments as empirical tools in human behavioural research at navigation level. Research highlights The latest generation HMDs show a high degree of presence. There are significant differences in navigation patterns during the first 2 minutes of a tour. Adaptation time need to be considered in future research. Training rooms need to be realistic, to avoid the ‘wow’ effect in the main experiment. Results support the use of Virtual Reality and the latest HMDs as empirical tools in human behavioural research at navigation level.

参考文章(45)
James P. Bliss, Philip D. Tidwell, Michael A. Guest, The effectiveness of virtual reality for administering spatial navigation training to firefighters Presence: Teleoperators & Virtual Environments. ,vol. 6, pp. 73- 86 ,(1997) , 10.1162/PRES.1997.6.1.73
M.E. Portman, A. Natapov, D. Fisher-Gewirtzman, To go where no man has gone before: Virtual reality in architecture, landscape architecture and environmental planning Computers, Environment and Urban Systems. ,vol. 54, pp. 376- 384 ,(2015) , 10.1016/J.COMPENVURBSYS.2015.05.001
Maria V. Sanchez-Vives, Mel Slater, From presence to consciousness through virtual reality Nature Reviews Neuroscience. ,vol. 6, pp. 332- 339 ,(2005) , 10.1038/NRN1651
Ineke J. M. van der Ham, Annemarie M. E. Faber, Matthijs Venselaar, Marc J. van Kreveld, Maarten Löffler, Ecological validity of virtual environments to assess human navigation ability Frontiers in Psychology. ,vol. 6, pp. 637- 637 ,(2015) , 10.3389/FPSYG.2015.00637
Joseph J LaViola Jr, Ernst Kruijff, Ryan P McMahan, Doug Bowman, Ivan P Poupyrev, 3D User Interfaces: Theory and Practice ,(2004)
Bernhard E. Riecke, Bobby Bodenheimer, Timothy P. McNamara, Betsy Williams, Peng Peng, Daniel Feuereissen, Do we need to walk for effective virtual reality navigation? physical rotations alone may suffice international conference spatial cognition. pp. 234- 247 ,(2010) , 10.1007/978-3-642-14749-4_21
Jim Blascovich, Jack Loomis, Andrew C. Beall, Kimberly R. Swinth, Crystal L. Hoyt, Jeremy N. Bailenson, Immersive Virtual Environment Technology as a Methodological Tool for Social Psychology Psychological Inquiry. ,vol. 13, pp. 103- 124 ,(2002) , 10.1207/S15327965PLI1302_01
Mariano Alcañiz, Beatriz Rey, Jose Tembl, Vera Parkhutik, A Neuroscience Approach to Virtual Reality Experience Using Transcranial Doppler Monitoring Teleoperators and Virtual Environments. ,vol. 18, pp. 97- 111 ,(2009) , 10.1162/PRES.18.2.97
Arsalan Heydarian, Joao P Carneiro, David Gerber, Burcin Becerik-Gerber, Timothy Hayes, Wendy Wood, None, Immersive virtual environments versus physical built environments: A benchmarking study for building design and user-built environment explorations Automation in Construction. ,vol. 54, pp. 116- 126 ,(2015) , 10.1016/J.AUTCON.2015.03.020