作者: Michael D Kickmeier-Rust , Neil Peirce , Owen Conlan , Daniel Schwarz , Dominique Verpoorten
DOI: 10.1007/978-3-540-73283-9_71
关键词: Order (business) 、 Emergent gameplay 、 E-learning (theory) 、 Game design 、 Game Developer 、 Computer science 、 Game mechanics 、 Turns, rounds and time-keeping systems in games 、 Multimedia 、 Video game design
摘要: The intrinsic motivation to play, and therefore learn, that might be provided by digital educational games teases researchers developers. However, existing often fail in their attempt compete with commercial provide successful learning. Often some learning is added or gameplay applications. Successful games, however, require merging professional game design sound pedagogical strategies, creating a new hybrid format. Moreover, methodology required allows continuously balancing gaming challenges the learner's abilities knowledge order retain an immersive experience. In this article we introduce approaches didactic design, as well framework for adaptive interventions games.