作者: Mark Riedl , Matthew Guzdial
关键词: Subject (philosophy) 、 Frustration 、 Human–computer interaction 、 Space (commercial competition) 、 Game design 、 Computer science
摘要: Automated game design is the problem of automatically producing games through computational processes. Traditionally, these methods have relied on authoring search spaces by a designer, defining space all possible for system to author. In this paper, we instead learn representations existing from gameplay video and use approximate novel games. human subject study demonstrate that are indistinguishable in terms challenge, one was equivalent fun, frustration, likeability.