Conceptual Game Expansion

作者: Mark Riedl , Matthew Guzdial

DOI: 10.1109/TG.2021.3060005

关键词: Subject (philosophy)FrustrationHuman–computer interactionSpace (commercial competition)Game designComputer science

摘要: Automated game design is the problem of automatically producing games through computational processes. Traditionally, these methods have relied on authoring search spaces by a designer, defining space all possible for system to author. In this paper, we instead learn representations existing from gameplay video and use approximate novel games. human subject study demonstrate that are indistinguishable in terms challenge, one was equivalent fun, frustration, likeability.

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