作者: Ming Jin , Dan Gopstein , Yotam Gingold , Andrew Nealen
关键词: Computer facial animation 、 Computer graphics (images) 、 Retargeting 、 Computer animation 、 Computer science 、 Animation 、 Kinematics 、 Skeletal animation 、 Motion capture 、 Abstraction (linguistics)
摘要: We introduce AniMesh, a system that supports interleaved modeling and animation creation editing. AniMesh is suitable for rapid prototyping easily accessible to non-experts. Source animations can be obtained from commodity motion capture devices or by adapting canned sequences. propose skeleton abstraction retargeting algorithms finding correspondences transferring between skeletons, portions of with varied topology. Motion copied-and-pasted kinematic chains different skeletal topologies, entire model parts cut reattached, while always retaining plausible, composite animations.