作者: Naoya Iwamoto , Takuya Kato , Hubert P. H. Shum , Ryo Kakitsuka , Kenta Hara
DOI: 10.1007/978-3-319-76270-8_46
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摘要: Dance is an important component of live performance for expressing emotion and presenting visual context. Human dance performances typically require expert knowledge choreography professional rehearsal, which are too costly casual entertainment venues clubs. Recent advancements in character animation motion synthesis have made it possible to synthesize virtual 3D characters real-time. The major problem existing systems a lack intuitive interfaces control the real-time controls. We propose new system called DanceDJ solve this problem. Our consists two parts. first part underlying analysis that evaluates features including such as postures movement tempo, well audio music tempo structure. As pre-process, given dancing database, our quality timings connect switch different motions. During run-time, we interface provides guidance. observe disk jockeys (DJs) effectively mixing using DJ controller, therefore controller controlling characters. This allows DJs transfer their skills from similar hardware setup. map functions onto visualize timing natural connection points, can govern synthesized motion. conducted user experiments evaluate experience character. Quantitative shows performs both simulation quality.