作者: Fengfeng Ke , Kui Xie , Ying Xie
DOI: 10.1111/BJET.12314
关键词: Data-driven 、 Psychology 、 Cognitive science 、 Experiential learning 、 Cognition 、 Pedagogy 、 Student engagement 、 Situated 、 Conceptualization 、 Game based learning 、 Process (engineering)
摘要: … may make play experience fun but not necessarily create the engagement with the embedded … participant was considered as a separate case in this study. GM was chosen because it is …