作者: Kévin Cardoso de Sá , Márcio Garcia Martins , Cristiano André da Costa , Jorge Luis Victoria Barbosa , Rodrigo da Rosa Righi
DOI: 10.1007/S10916-017-0781-9
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摘要: There is a growing interest of using technologies to propose solutions for healthcare issues. One such issues the incidence chronic diseases, which are responsible considerable proportion worldwide mortality. It possible prevent development diseases tools and methods that instruct population. To achieve this, mobile games provide powerful environment teaching different subjects user, without them actively knowing they learning new concepts. Despite in healthcare, more specifically by patients with best our knowledge there no studies address current research being published area. close this gap, we carried out systematic mapping study synthesize an overview Five databases were searched than 1200 analyzed filtered. Among them, 17 met inclusion exclusion criteria defined work. The results show still room area, since focus on younger audience rather proposing all ages. Furthermore, number conditions addressed small, obesity diabetes prevalent. Besides, full capacity game features foster through not employed, majority proposed articles encompass less half these features.