作者: Clint Tseng , Heather Underwood , Richard Anderson , Leah Findlater , Joyojeet Pal
DOI:
关键词: Dominance (economics) 、 Large group 、 Educational game 、 Interactivity 、 Knowledge management 、 Political science 、 Low resource 、 Mathematics education 、 Multiple input 、 Educational systems 、 Social learning
摘要: Past work with multiple input devices in low resource educational environments has largely been motivated by patterns of dominance that emerge when a large group students is asked to share single computer — inevitably, some students, at the cost others, derive higher value out experience. Conversely, concern expressed about lack social learning and collaboration results are given computers for individual usage. One means addressing both concerns design multiple-input-based experiences encourage among students. To explore this approach, we compared several different game setups controlled study 192 primary school Bangalore, India. In course study, found as was encouraged or enforced, began re-emerge, even though each had direct interactivity computer. paper, examine discuss these they relate intervention environment.