作者: Kouichi Kawamoto
DOI:
关键词: Character (mathematics) 、 Computer vision 、 Battle 、 Artificial intelligence 、 Motion (physics) 、 Computer science 、 Image (mathematics)
摘要: A game apparatus includes a camera, and with this images in plurality of poses decided advance are imaged. From the imaged image poses, an character each pose is created. In battle match-up game, corresponding to motion according operation by player read, utilizing read pose, displayed on screen screen.