Generating custom recordings of skeletal animations

作者: Beran Erik

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摘要: User-generated recordings of skeletal animations are provided. Information is stored in a memory regarding plurality animated movements memory. Each movement may be mapped to one or more skeletal-based body parts game character. A recording user captured over period time. One the identified for each movement. It then determined which correspond user. custom animation generated that comprises associated The and played during play as designated by

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