Apparatus and method for generating texture maps for use in 3D computer graphics

作者: Qi He Hong , Alexander Ralph Lyons , Adam Michael Baumberg

DOI:

关键词: Image textureTexture atlasTexture mappingComputer graphics (images)Computer scienceComputer visionTexture compressionPolygon meshUVW mappingArtificial intelligenceProjective texture mappingTexture filtering

摘要: A texture map (188) for texturing a polygon mesh 3D computer model (150) during rendering is generated by defining respective triangle within the each in to create coordinate (170), and allocating image data defined triangle. To generate map, triangles are processed plurality of lists, list identifying adjacent having shapes which can be packed into strips (173-179) without significant shape distortion. The lists then strips. No padding between same list, only different lists. Image allocated

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