作者: Qi He Hong , Alexander Ralph Lyons , Adam Michael Baumberg
DOI:
关键词: Image texture 、 Texture atlas 、 Texture mapping 、 Computer graphics (images) 、 Computer science 、 Computer vision 、 Texture compression 、 Polygon mesh 、 UVW mapping 、 Artificial intelligence 、 Projective texture mapping 、 Texture filtering
摘要: A texture map (188) for texturing a polygon mesh 3D computer model (150) during rendering is generated by defining respective triangle within the each in to create coordinate (170), and allocating image data defined triangle. To generate map, triangles are processed plurality of lists, list identifying adjacent having shapes which can be packed into strips (173-179) without significant shape distortion. The lists then strips. No padding between same list, only different lists. Image allocated