作者: Scott R. Klemmer , Bill Verplank , Wendy Ju
关键词: Human–computer interaction 、 Design methods 、 Computer science 、 Sketch 、 Situated 、 Process (engineering) 、 Embodied cognition 、 Craft 、 Interaction design 、 Urban computing
摘要: Increasingly, user experiences are addressing our interactions in the world---the physical, social, and situated. This sketch presents introducing embodied interaction themes to a project-based Interaction Design studio course. We present discuss examples of student-created designs, illustrating relationship between these design methods, domains, artifacts created. These in-the-world domains methods appealed budding designers because it encouraged them transcend computer screen for world at large. However, challenge effectively evaluating inhibited iteration. Balancing observation, craft, evaluation was critical project success, we exploring how help students navigate process tradeoffs.