作者: Mark Riedl , Matthew Guzdial , Nicholas Liao , Zijin Luo
DOI:
关键词: Clone (computing) 、 Human–computer interaction 、 Computer science 、 Source code 、 Random forest 、 Video game 、 Transfer of learning 、 Sequence 、 Convolutional neural network 、 Player experience
摘要: The ability to extract the sequence of game events for a given player's play-through has traditionally required access game's engine or source code. This serves as barrier researchers, developers, and hobbyists who might otherwise benefit from these logs. In this paper we present two approaches derive logs video via convolutional neural networks transfer learning. We evaluate in Super Mario Bros. clone, Mega Man Skyrim. Our results demonstrate our approach outperforms random forest other baselines.