Gaming Disorder: How to Translate Behavioral Neuroscience Into Public Health Advances

作者: Stephanie Antons , Silke M. Müller , Magnus Liebherr , Matthias Brand

DOI: 10.1007/S40473-020-00216-3

关键词: Cognitive biasBehavioral neurosciencePublic healthCravingCognitive psychologyOne-to-oneSalience (neuroscience)PsychologyPsychological interventionCue reactivity

摘要: Gaming disorder (GD), meanwhile classified as a mental in both DSM-5 and ICD-11, is current public health issue. Theoretical models assume core psychological processes, such cue reactivity, craving, reward processing, decision-making, cognitive biases, inhibitory control, stress relief, to be crucially involved the development maintenance of GD. This review summarizes neuroscientific findings on these processes context GD well treatments intervention programs addressing processes. We identified overlaps regarding involvement neural structures networks related which may targeted by programs. Complex interactions between executive salience, reward, habit are linked respectively. point at difficulties making one assignments or interventions. Furthermore, new treatment prevention discussed pointing possible future directions for research

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