作者: Stephanie Antons , Silke M. Müller , Magnus Liebherr , Matthias Brand
DOI: 10.1007/S40473-020-00216-3
关键词: Cognitive bias 、 Behavioral neuroscience 、 Public health 、 Craving 、 Cognitive psychology 、 One-to-one 、 Salience (neuroscience) 、 Psychology 、 Psychological intervention 、 Cue reactivity
摘要: Gaming disorder (GD), meanwhile classified as a mental in both DSM-5 and ICD-11, is current public health issue. Theoretical models assume core psychological processes, such cue reactivity, craving, reward processing, decision-making, cognitive biases, inhibitory control, stress relief, to be crucially involved the development maintenance of GD. This review summarizes neuroscientific findings on these processes context GD well treatments intervention programs addressing processes. We identified overlaps regarding involvement neural structures networks related which may targeted by programs. Complex interactions between executive salience, reward, habit are linked respectively. point at difficulties making one assignments or interventions. Furthermore, new treatment prevention discussed pointing possible future directions for research