作者: Duong Nguyen Binh Ta , Suiping Zhou , None
DOI: 10.1007/11424758_98
关键词: Network delay 、 Client–server model 、 Virtual reality 、 Server 、 Distributed computing 、 Inter-process communication 、 Computer science 、 Virtual machine 、 Interactivity
摘要: Distributed Virtual Environments (DVEs) are distributed systems that allow multiple geographically clients to interact concurrently in a shared virtual world. In practice, multi-server architecture is usually employed as the communication for DVEs, and world partitioned into several zones distribute load among servers. A new problem, termed client allocation, arises when assigning participating Current approaches assign servers according locations of world, i.e., interacting zone will be assigned same server. However, if network delay from its server large, interactivity application may greatly degraded. this paper, we formulate allocation propose some algorithms DVEs more efficient way, taking account both delays between Simulation results show our effective enhancing DVEs.