Client allocation for enhancing interactivity in distributed virtual environments

作者: Duong Nguyen Binh Ta , Suiping Zhou , None

DOI: 10.1007/11424758_98

关键词: Network delayClient–server modelVirtual realityServerDistributed computingInter-process communicationComputer scienceVirtual machineInteractivity

摘要: Distributed Virtual Environments (DVEs) are distributed systems that allow multiple geographically clients to interact concurrently in a shared virtual world. In practice, multi-server architecture is usually employed as the communication for DVEs, and world partitioned into several zones distribute load among servers. A new problem, termed client allocation, arises when assigning participating Current approaches assign servers according locations of world, i.e., interacting zone will be assigned same server. However, if network delay from its server large, interactivity application may greatly degraded. this paper, we formulate allocation propose some algorithms DVEs more efficient way, taking account both delays between Simulation results show our effective enhancing DVEs.

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