A scalable architecture for supporting interactive games on the internet

作者: Wentong Cai , Percival Xavier , Stephen J. Turner , Bu-Sung Lee

DOI: 10.5555/564062.564073

关键词:

摘要: … supporting large-scale interactive Internet games. In order to … detecting cheating in distributed games. Since interactions … amongst distributed players of the game will be minimized. To …

参考文章(8)
Judith Dahmann, Richard Weatherly, Frederick Kuhl, Creating Computer Simulation Systems: An Introduction to the High Level Architecture ,(1999)
N Magnenat-Thalmann, T Capin, I Pandzic, D Thalmann, Avatars in Networked Virtual Environments ,(1999)
Michael Zyda, Sandeep Singhal, Networked virtual environments: design and implementation ACM Press/Addison-Wesley Publishing Co.. ,(1999)
Judith S. Dahmann, Frederick Kuhl, Richard Weatherly, Standards for Simulation: As Simple As Possible But Not Simpler The High Level Architecture For Simulation: international conference on advances in system simulation. ,vol. 71, pp. 378- 387 ,(1998) , 10.1177/003754979807100603
Tainchi Lu, Chungnan Lee, Wenyang Hsia, Mingtang Lin, Supporting large-scale distributed simulation using HLA ACM Transactions on Modeling and Computer Simulation. ,vol. 10, pp. 268- 294 ,(2000) , 10.1145/361026.361034
M.R. Stytz, Distributed virtual environments IEEE Computer Graphics and Applications. ,vol. 16, pp. 19- 31 ,(1996) , 10.1109/38.491182
Michael R. Macedonia, Donald P. Brutzman, Michael J. Zyda, David R. Pratt, Paul T. Barham, John Falby, John Locke, NPSNET: a multi-player 3D virtual environment over the Internet interactive 3d graphics and games. pp. 93- ,(1995) , 10.1145/199404.199419