作者: Javier Corredor , Matthew Gaydos , Kurt Squire
DOI: 10.1007/S10956-013-9466-4
关键词: Game art design 、 Computer science 、 Human–computer interaction 、 Game design 、 Game mechanics 、 Cognition 、 Game design document 、 Video game 、 Science education 、 Discipline 、 Multimedia
摘要: … In other words, we want to evaluate the effects of video games in the construction of representations of temporal change within the visual component proposed by Mayer. We adopt the …