作者: Cagdas Toprak , Alan Chatham , Florian 'Floyd' Mueller , Amy Huggard , Jayden Garner
DOI:
关键词: Whole body 、 Social psychology 、 Musical 、 Exposition (music) 、 Structure (mathematical logic) 、 Aesthetics 、 Psychology 、 Action (philosophy)
摘要: Socially awkward experiences are often considered as something to be avoided. Interestingly, examples from the traditional games domain suggest that social awkwardness can enable novel and engaging play experiences. We note there has been little research into exploring when it comes digital games. In response we present our with Musical Embrace, a game requires close physical proximity whole body interactions explore socially between players. Our observations users experiencing Embrace at number of events experienced by participants rises falls part journey. As such, draw upon classic five-act performance structure (consisting exposition, rising action, climax, falling action denouement) examine players understand way in which engages progresses. With work hope inspire designers consider potential