Brutally unfair tactics totally ok now: On self-effacing games and unachievements

作者: Douglas Wilson

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摘要: In this paper, I use a party game that co-designed, Brutally Unfair Tactics Totally OK Now (B.U.T.T.O.N.), as case study to suggest some alternative possibilities for the design of digitally-mediated play and games. Specifically, argue intentionally "broken" or otherwise incomplete systems can help nurture distinctly self-motivated collaborative form play. propose two terms: "unachievements" "self-effacing games," which articulate specific qualities distinguish broken games like B.U.T.T.O.N. from more traditional digital addition, situate these in terms Henning Eichberg's concept "impossible game" Bernie DeKoven's notion "Well-Played game." drawing our attention not just players, but also relationships between them, Eichberg DeKoven offer us provocative clues on what it might mean togetherness.

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