作者: Emmanuelle Chapoulie , Maud Marchal , Evanthia Dimara , Maria Roussou , Jean-Christophe Lombardo
DOI: 10.1007/S10055-014-0246-0
关键词: Computer vision 、 Task (computing) 、 Heuristic 、 Virtual reality 、 Finger tracking 、 Artificial intelligence 、 Computer graphics 、 Noise (video) 、 Interface (computing) 、 Computer science 、 Physics engine
摘要: A solution for interaction using finger tracking in a cubic immersive virtual reality system (or cube) is presented. Rather than traditional wand device, users can manipulate objects with fingers of both hands close-to-natural manner moderately complex, general purpose tasks. Our couples real-time physics engine, combined heuristic approach hand manipulation, which robust to tracker noise and simulation instabilities. first study has been performed evaluate our interface, tasks involving complex manipulations, such as balancing while walking the cube. The user's finger-tracked manipulation was compared 6 degree-of-freedom flystick), well carrying out same task real world. Users were also asked perform free task, allowing us observe their perceived level presence scene. results show that provides feasible interface cube environments by being closer experience wand. However, outperforms direct terms speed precision. We conclude discussion implications further research.