Visual interpenetration tradeoffs in whole-hand virtual grasping

作者: M. Prachyabrued , C. W. Borst

DOI: 10.1109/3DUI.2012.6184182

关键词: VisualizationComputer visionArtificial intelligenceObject (philosophy)Representation (systemics)GRASPMoment (mathematics)Virtual realityClosure (psychology)Computer scienceUser interface

摘要: We present the first experiment on tradeoffs involving visual interpenetration in whole-hand virtual grasping, with new findings that contrast prior research and provide a stronger understanding of user behavior beliefs. Most notably, preventing reduced performance by increasing real hand closure reducing release precision. Nonetheless, most users subjectively prefer to be prevented even expect this perform better. Although true representation pose might help anticipate grasp moment more precisely, subjects believed was better anticipated fingers constrained object surfaces. Finally, we suggest how grasping techniques can resolve tradeoffs.

参考文章(12)
Gabriel Zachmann, Alexander Rettig, Natural and Robust Interaction in Virtual Assembly Simulation ,(2001)
Ronan Boulic, Serge Rezzonico, Daniel Thalmann, Multi-finger manipulation of virtual objects virtual reality software and technology. pp. 67- 74 ,(1996) , 10.1145/3304181.3304195
Eric Burns, Sharif Razzaque, Abigail T. Panter, Mary C. Whitton, Matthew R. McCallus, Frederick P. Brooks, The hand is more easily fooled than the eye: users are more sensitive to visual interpenetration than to visual-proprioceptive discrepancy Presence: Teleoperators & Virtual Environments. ,vol. 15, pp. 1- 15 ,(2006) , 10.1162/PRES.2006.15.1.1
J. J. Gibson, Adaptation, after-effect and contrast in the perception of curved lines Journal of Experimental Psychology. ,vol. 16, pp. 1- 31 ,(1933) , 10.1037/H0074626
Mores Prachyabrued, Christoph W. Borst, Dropping the ball: Releasing a virtual grasp symposium on 3d user interfaces. pp. 59- 66 ,(2011) , 10.1109/3DUI.2011.5759218
Jan Jacobs, Bernd Froehlich, A soft hand model for physically-based manipulation of virtual objects ieee virtual reality conference. pp. 11- 18 ,(2011) , 10.1109/VR.2011.5759430
Christoph W. Borst, Arun P. Indugula, A spring model for whole-hand virtual grasping Presence: Teleoperators & Virtual Environments. ,vol. 15, pp. 47- 61 ,(2006) , 10.1162/PRES.2006.15.1.47
Mathias Moehring, Bernd Froehlich, Effective manipulation of virtual objects within arm's reach ieee virtual reality conference. pp. 131- 138 ,(2011) , 10.1109/VR.2011.5759451
Mathias Moehring, Bernd Froehlich, Enabling functional validation of virtual cars through Natural Interaction metaphors ieee virtual reality conference. pp. 27- 34 ,(2010) , 10.1109/VR.2010.5444819
R.W. Lindeman, J.L. Sibert, J.N. Templeman, The effect of 3D widget representation and simulated surface constraints on interaction in virtual environments ieee virtual reality conference. pp. 141- 148 ,(2001) , 10.1109/VR.2001.913780