作者: M. Prachyabrued , C. W. Borst
DOI: 10.1109/3DUI.2012.6184182
关键词: Visualization 、 Computer vision 、 Artificial intelligence 、 Object (philosophy) 、 Representation (systemics) 、 GRASP 、 Moment (mathematics) 、 Virtual reality 、 Closure (psychology) 、 Computer science 、 User interface
摘要: We present the first experiment on tradeoffs involving visual interpenetration in whole-hand virtual grasping, with new findings that contrast prior research and provide a stronger understanding of user behavior beliefs. Most notably, preventing reduced performance by increasing real hand closure reducing release precision. Nonetheless, most users subjectively prefer to be prevented even expect this perform better. Although true representation pose might help anticipate grasp moment more precisely, subjects believed was better anticipated fingers constrained object surfaces. Finally, we suggest how grasping techniques can resolve tradeoffs.